No Fear Pinball Machine

No Fear Pinball Machine

No Fear pinball machine is a 1995 game designed by Steve Ritchie and released by Williams. It is based on the clothing line. This game has an extreme sports theme.

With a molded skull, hyper jump ramp and high-speed playfield, No Fear: Dangerous Sports lives up to its name as an extreme pinball game.

Crafted to bring together the most daring sports of free climbing, water skiing, supercross, extreme skiing, auto racing and more on one cabinet, with input from famous faces from each sport.

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  • Description

Description

No Fear pinball machine is a 1995 game designed by Steve Ritchie and released by Williams. It is based on the clothing line. This game has an extreme sports theme.

With a molded skull, hyper jump ramp and high-speed playfield, No Fear: Dangerous Sports lives up to its name as an extreme pinball game.

Crafted to bring together the most daring sports of free climbing, water skiing, supercross, extreme skiing, auto racing and more on one cabinet, with input from famous faces from each sport.

Launch options

When a new ball is launched into the plunger, you are given five launch awards, which is selected when the ball is fired. Unless otherwise noted, the ball is launched through the Skydive lane. Another ball is popped from the right scoop and onto the right inlane.

  • Start Challenge: Starts lit challenge.
  • Super Cross Level: Advances the ramps towards Payback Time.
  • Ball Lock: Ball is locked for multiball. You can lock up to two balls.
  • Advance Raceway: Advances the Raceway (inner horseshoe lane).
  • Flipper Skill Shot: You have to shoot the ball up the left ramp for 50 million points.

Challenges

The goal in this game is to complete the five main challenges to qualify for the Major Challenges:

  • Dirt Challenge: Shoot the ramps and the upper loop for points.
  • Asphalt Challenge: You have to shoot the Raceway or the Skull three times to win.
  • Water Challenge: All shots are initially lit for 10 million points. Shooting the Tube saucer increases the base value by 5 million points (up to a maximum of 30 million) and adds 10 more seconds to the mode timer.
  • Snow Challenge
  • Air Challenge

Major Challenges

After completing the main challenges, the major challenges are lit. They can only be started by shooting the Skull scoop. With the exception of the first challenge, major challenges can only be started by completing the letters in “NO FEAR”.

  • No Limits
  • Fear Fest
  • Meet Your Maker: This is a four-ball wizard mode where everything is lit: all shots are 250,000 points, the Raceway inner loop is maxed out at 25 million, return lanes, kickback, Extra Ball, Jackpot, Super Jackpot, and Super Spinner are lit, Payback Time is started by shooting each ramp once, and Auto fire (ball saver) is lit for 20 seconds.

Game Features:

  • Talking skull – shouts out shot instructions as players face 2, 3 and 4-ball multi-ball
  • Whip through loops
  • Magnetic accelerator
  • Take a flying leap over the jump ramps void
  • DCS Sound System speech
  • Dot Matrix animation